Queue_Priority

Parent Previous Next

Full Library / Resource / Event Queue / Queue_Priority

Block Name: Queue_Priority

Code File Location: VisualSim/actor/lib/Queue_One_Priority

Note:  If you have purchased the Smart_Resource package, use the Smart_Resource block and not this one.

Block Overview

  o  Define Ingress or Egress ports.

  o  Create a FIFO or LIFO.

  o  This block differs from the Queue in that the queue is reordered based on the priority of the transactions.

  o  Define a temporary memory location to store requests or transactions.

  o  Create rudimentary cache with equal sized data access (Read or Write).

Queue_Priority

Description

The following is a block diagram that illustrates the operation of the Queue block.

Queue_Priority

This block contains a single queue which orders the incoming data structures in the order from highest to the lowest priority. It requires the priority value to arrive along with the transaction to be placed in the queue. The Queue_Priority block queues the incoming data structure or token in a FIFO or LIFO order. When it receives a general value on the pop_input port, it sends the head of the Queue on the output port. If it receives an integer on the pop_input port, it sends the data structure in the specific numbered location of the queue on the output port. Higher the number signifies higher priority. 

If the queue is full, then the incoming Data Structure or token is sent to the reject_output port (Queue_Reject_Mechanism->Incoming Token) or the lowest priority among the incoming token + the queued tokens (Queue_Reject_Mechanism->Lower Priority). If there are multiple tokens with the same priority, the last arriving is discarded.

Demo Model

Refer the following Demo Models.

Statistics Output

Statistic Name 

Value 

Explanation 

Mathematical Equation

 Type 

Number_Entered  

100

Number of transactions entering the queue.

-

int

Number_Exited

25

Number of transactions that left the queue.

-

int

Number_Rejected

10

Number of transactions rejected and output to reject port.

-

int

Queue_Number 

1

Queue Number. Queue number start at 1.

-

int

Occupancy_Min

4.0

Minimum queue size during the simulation.

If (Xn < Xn – 1) Xmin = Xn

double

Occupancy_Mean 

8.0

Mean/Average queue size during the simulation.

    Xµ  = (1 / n) * (X1 + X2 + … + Xn)

double

Occupancy_StDev

3.0

Standard Deviation from the Mean queue size during the simulation.

Xσ = Math.sqrt ((1 / n) * ((X1 - Xµ)2 + (X2 - Xµ)2  + … + (Xn - Xµ)2))

STDEV_90_PCT = 1.6448530004790

STDEV_95_PCT = 1.9599610823207

STDEV_99_PCT = 2.5758345145732

double

Occupancy_Max 

25.0

Maximum queue size consumed during the simulation.

   If (Xn > Xn – 1) Xmax = Xn

double

Total_Delay_Min

1.3

In seconds. Least time through the queue among all transactions.

 If (Xn < Xn – 1) Xmin = Xn

double

Total_Delay_Mean 

1.3

In seconds. Mean/Average time through the queue among all transactions.

    Xµ  = (1 / n) * (X1 + X2 + … + Xn)

double

Total_Delay_StDev

1.3

In seconds. Standard Deviation from the Mean time through the queue among all transactions.

Xσ = Math.sqrt ((1 / n) * ((X1 - Xµ)2 + (X2 - Xµ)2  + … + (Xn - Xµ)2))

STDEV_90_PCT = 1.6448530004790

STDEV_95_PCT = 1.9599610823207

STDEV_99_PCT = 2.5758345145732

double

Total_Delay_Max

1.3

In seconds. Maximum time through the queue among all transactions.

    If (Xn > Xn – 1) Xmax = Xn

double

Utilization_Pct_Mean 

10.0

Not Used for Queues. Will default to 0.0.




 

Where n is the number of samples and X is occupancy or delay.

 

Parameter

Explanation

Type

 Example 

Max_Queue_Length

This is the maximum number of tokens or data structures that can be in the queue at any instance of time. All items above this limit will be send to the reject_output port.  

Integer

30 (Default Value)

Initial_Queue_State

Queue initial state attribute. This setting is used whenever the queue is empty and the first token arrives.

If 'First_Token_Flow_Through' is selected, then the first data structure will flow through the queue without a pop whenever the queue is empty. If 'First_Token_Enqueue' is selected, a 'pop_queue_input' is required to obtain the first data token or data structure.

-

'First_Token_Flow_Through'

'First_Token_Enqueue'

The default is 'First_Token_Flow_Through'.

Queue_Reject_Mechanism

Queue reject attribute, either 'Incoming_Token_Rejected' (default), or 'Lowest_Priority_Token_Rejected'. If 'Incoming_Token_Rejected' is selected and the designated queue is full, then the incoming data structure is sent to the 'reject_queue_output' port.

If 'Lowest_Priority_Token_Rejected' is selected, and the designated queue is full, then the lowest priority queue element among all the queue transactions and incoming token will be sent to the 'reject_queue_output'.

-

'Incoming_Token_Rejected'

'Lowest_Priority_Token_Rejected'

Queue_Type Queue Type can be either First In First Out or Last In Last Out

FIFO , LIFO



Port

Explanation

queue_input

Input port for data tokens (numerical values) or data structures entering the queue. This token must arrive with a priority_input to queue the incoming token or data structure.

priority_input

This is the priority of the incoming data tokens (numerical values) or data structures. This port must receive an integer. Every time a data structure enters the queue, the queue will be reordered based on the priority of the new data structure. If the queue is full, the Queue_Reject_Mechanism will determine the data structure to be rejected.

pop_queue_input

This port initiates the queue to send an item out of the queue. This input can either be an integer or any data type. If it is a non-integer data type then the head of the queue is sent to the pop_queue_output port. If the value is an integer, then the input number is the token location to be sent out. 

A '0' on the 'pop_queue_input' will send the head (front) of the FIFO queue to the 'pop_queue_output'. If the input on the 'pop_queue_input' is '1', then the second element of the queue will be sent to the 'pop_queue_output'.

copy_queue_n_input

This input specifies the index location of a token in the queue that must be placed on the 'Copy_queue_n_output" port. The items in the queue are not disturbed, thereby preserving the queue order. This is used to trigger an algorithm like a arbiter to act on the incoming request. This copied data structure can be a request for service or access.

stats_input

This port is triggered to output accumulated statistics for this block. To clear the statistics for the queue, send "-1"To output the statistics, send '1' on 'stats_input'. The statistics for the queue will be placed on the stats_output port as a Data Structure.

pop_queue_output

The pop data structure or token is placed on this port and the token is removed from the queue.

reject_queue_output

The incoming token is sent to this output if the if the queue is full. The type is based on the input token type

copy_queue_n_output

This outputs the current token or Data Structure in the index location specified by the integer on the 'copy_queue_n_input' port. The data structure is not removed from the queue.

queue_length_output

This provides the length of the queue each time a token is received on the input_queue, pop_queue_input or copy_queue_n_input ports.

stats_output

Output port receiving queue statistics as a data structure. See top for details on the fields of this Data Structure. 

Note: When the statistics reset, the Number_in_Queue is equal to the current queue length.


 

 

Created with the Personal Edition of HelpNDoc: Free CHM Help documentation generator