3D Interactive Creator

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Animation_Simulator - Simulator for displaying three-dimensional graphics in VisualSim.

3D Animation-Java 3D Required

Box3D - This actor contains the geometry and appearance specifications for a box.

CircularSweep3D - This actor contains the geometry and appearance specifications for a circularly swept object.

Cone3D - This actor contains the geometry and appearance specifications for a cone.

Cylinder3D - This actor contains the geometry and appearance specifications for a GR cylinder.

PolyCylinder3D - This actor produces a generalized cylindrical shape in the GR domain.

Sphere3D - This actor contains the geometry and appearance specifications for a sphere.

TextString - An actor that encapsulates 3D text shapes in the GR domain.

Torus3D - This actor contains the geometry and appearance specifications for a GR torus.

Rotate3D - Conceptually, this actor takes 3D geometry in its input and produces a rotated version in its output. In reality, this actor encapsulates a Java3D TransformGroup which is converted into a node in the resulting Java3D scene graph. This actor will only have meaning in the GR domain.

Scale3D - Scaling can be done uniformly or non-uniformly. Uniform scaling scales the input geometry equally in all directions. Non-uniform scaling involves preferential scaling of the input geometry in a specified Cartesian axis.

Translate3D - Conceptually, this actor takes 3D geometry in its input and produces a translated version in its output. In reality, this actor encapsulates a Java3D TransformGroup which is converted into a node in the resulting Java3D scene graph. This actor will only have meaning in the GR domain.

Translate2D - This actor represents a translation of a two-dimensional GR scene.

KeyInput3D - An actor that listens for keys pressed on the viewscreen.

MouseInput3D - An actor that listens for mouse clicks on the viewscreen.

ThreeAxisRotator3D - This is a convenience actor that provides inputs for rotating around the three axes.

ViewScreen2D - A sink actor that renders a two-dimensional scene into a display screen. All mouse and keyboard events within the viewscreen are handled by a ViewScreen2DListener.

ViewScreen3D - A sink actor that renders the GR geometry into a display screen.


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