Animation_Simulator - Simulator for displaying three-dimensional graphics in VisualSim.
3D Animation-Java 3D Required
Box3D - This actor contains the geometry and appearance specifications for a box.
CircularSweep3D - This actor contains the geometry and appearance specifications for a circularly swept object.
Cone3D - This actor contains the geometry and appearance specifications for a cone.
Cylinder3D - This actor contains the geometry and appearance specifications for a GR cylinder.
PolyCylinder3D - This actor produces a generalized cylindrical shape in the GR domain.
Sphere3D - This actor contains the geometry and appearance specifications for a sphere.
TextString - An actor that encapsulates 3D text shapes in the GR domain.
Torus3D - This actor contains the geometry and appearance specifications for a GR torus.
Rotate3D - Conceptually, this actor takes 3D geometry in its input and produces a rotated version in its output. In reality, this actor encapsulates a Java3D TransformGroup which is converted into a node in the resulting Java3D scene graph. This actor will only have meaning in the GR domain.
Scale3D - Scaling can be done uniformly or non-uniformly. Uniform scaling scales the input geometry equally in all directions. Non-uniform scaling involves preferential scaling of the input geometry in a specified Cartesian axis.
Translate3D - Conceptually, this actor takes 3D geometry in its input and produces a translated version in its output. In reality, this actor encapsulates a Java3D TransformGroup which is converted into a node in the resulting Java3D scene graph. This actor will only have meaning in the GR domain.
Translate2D - This actor represents a translation of a two-dimensional GR scene.
KeyInput3D - An actor that listens for keys pressed on the viewscreen.
MouseInput3D - An actor that listens for mouse clicks on the viewscreen.
ThreeAxisRotator3D - This is a convenience actor that provides inputs for rotating around the three axes.
ViewScreen2D - A sink actor that renders a two-dimensional scene into a display screen. All mouse and keyboard events within the viewscreen are handled by a ViewScreen2DListener.
ViewScreen3D - A sink actor that renders the GR geometry into a display screen.
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