This actor implements an FIR filter with a raised cosine or square-root raised cosine frequency response. The excess bandwidth is given by excessBW and the symbol interval (in number of samples) by interpolation (which by default is 16). The length of the filter (the number of taps) is given by length.
For the ordinary raised cosine response, the impulse response of the filter would ideally be
sin(pi n/T) cos(alpha pi n/T)
h(n) = ----------- * -----------------
pi n/T 1-(2 alpha n/T)2
where alpha is excessBW and T is the interpolation factor. However, this pulse is centered at zero, and we can only implement causal filters in the SDF domain in VisualSim. Hence, the impulse response is actually
g(n) = h(n - M)
where M = length/2 if length is even, and M = (length+1)/2 if length is odd. The impulse response is simply truncated outside this range, so the impulse response will generally not be symmetric if length is even because it will have one more sample to the left than to the right of center. Unless this extra sample is zero, the filter will not have linear phase if length is even.
For the ordinary raised cosine response, the distance (in number of samples) from the center to the first zero crossing is given by symbolInterval. For the square-root raised cosine response, a cascade of two identical square-root raised cosine filters would be equivalent to a single ordinary raised cosine filter.
The impulse response of the square-root raised cosine pulse is given by
4 alpha(cos((1+alpha)pi n/T)+Tsin((1-alpha)pi n/T)/(4n alpha/T))
h(n) = -----------------------------------------------------------------
pi sqrt(T)(1-(4 alpha n/T)2)
This impulse response convolved with itself will, in principle, be equal to a raised cosine pulse. However, because of the abrupt rectangular windowing of the pulse, with low excess bandwidth, this ideal is not closely approximated except for very long filters.
The output sample rate is interpolation times the input. This is set by default to 16 because in digital communication systems this pulse is used for the line coding of symbols, and upsampling is necessary. Typically, the value of interpolation is the same as that of symbolInterval, at least when the filter is being used as a transmit pulse shaper.
[1] E. A. Lee and D. G. Messerschmitt, Digital Communication, Kluwer Academic Publishers, Boston, 1988.
[2] I. Korn, Digital Communications, Van Nostrand Reinhold, New York, 1985.
Field Detail |
public VisualSim.data.expr.Parameter excessBW
public VisualSim.data.expr.Parameter length
public VisualSim.data.expr.Parameter root
public VisualSim.data.expr.Parameter symbolInterval
public VisualSim.data.expr.Parameter decimation
public VisualSim.data.expr.Parameter decimationPhase
public VisualSim.data.expr.Parameter interpolation
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