Behavior / OUT
Block Name: OUT
Code File Location: VisualSim/actor/lib/OUT
o Route Data Structures to other parts of the model that maybe in the same BDE window (Destination is local) or any part of the model (Destination is Global).
o It connects blocks in a model without the use of wires or links.
o It is used to accelerate the model execution by reducing the number of links and ports in a model.
o It is used in conjunction with the IN block.
The OUT block accepts Data Structures or token arriving on the input port and transmits it as a virtual connection to:
o 'IN' and 'MUX' that match the Destination_Name.
o 'NODE', Script block with the same name.
There can be a single or multiple occurances of the same destination name.
View the Virtual Connection Example in the BDE to understand the usage.
Parameter |
Explanation |
Type |
Example |
Destination_Name |
Destination_Name, either IN, MUX, NODE, or uEngine Blocks. |
String |
Dest_or_Fld_or_Mem_or_Fld.Fld_or_Fld(Idx)
Parameter -> Destination_Name = Paramter_Name |
Destination_Type |
This specifies whether the Destination_Name is of type local or global. Local is used when there can be multiple instances of the current window in a model. Global is used when the connection is made to outside of this window or to a central location. |
- |
Local |
Port |
Explanation |
Type |
Input |
This is a default input port. This port accepts Data Structures to send to destination connections. |
General |
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