Channel_Release

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Block Name: Channel_Release

Code File Location: VisualSim/actor/lib/Channel_Complete


The Channel_Release block completes the Channel, Channel_N and Channel Priority flow with the matching Channel_Name. This block calls the the named matching Channel, Channel_N or Channel_Priority block signalling the completion of the channel task. If the data structure arrives on the accept_input, then the channel is released for the next data structure to be sent. If the data structure arrives on the reject_input, then the Channel, Channel_N or Channel_Priority block retransmits the original data structure on the same Channel_Number. The Data structure arriving on the accept_input port is sent on the output port. 


Field Detail

Channel_Name

public VisualSim.data.expr.Parameter Channel_Name


accept_input

public VisualSim.actor.TypedIOPort accept_input


reject_input

public VisualSim.actor.TypedIOPort reject_input


output

public VisualSim.actor.TypedIOPort output


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