Full Library / Resource / Channel and Pipeline / Channel_Release
Code File Location: VisualSim/actor/lib/Channel_Complete
The Channel_Release block completes the Channel, Channel_N and Channel Priority flow with the matching Channel_Name. This block calls the the named matching Channel, Channel_N or Channel_Priority block signalling the completion of the channel task. If the data structure arrives on the accept_input, then the channel is released for the next data structure to be sent. If the data structure arrives on the reject_input, then the Channel, Channel_N or Channel_Priority block retransmits the original data structure on the same Channel_Number. The Data structure arriving on the accept_input port is sent on the output port.
public VisualSim.data.expr.Parameter Channel_Name
public VisualSim.actor.TypedIOPort accept_input
public VisualSim.actor.TypedIOPort reject_input
public VisualSim.actor.TypedIOPort output
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