Conceptually, this actor takes 3D geometry in its input and produces a scaled version in its output. In reality, this actor encapsulates a Java3D TransformGroup which is converted into a node in the resulting Java3D scene graph. This actor will only have meaning in the GR domain. Scaling can be done uniformly or non-uniformly. Uniform scaling scales the input geometry equally in all directions. Uniform scaling is done through modification of the scaleFactor parameter. Non-uniform scaling involves preferential scaling of the input geometry in a specified Cartesian axis. Non-uniform scaling is done through modification of the xScale, yScale, and zScale parameters.
Field Detail |
public VisualSim.actor.TypedIOPort scaleInput
public VisualSim.data.expr.Parameter scaleFactor
public VisualSim.data.expr.Parameter xScale
public VisualSim.data.expr.Parameter yScale
public VisualSim.data.expr.Parameter zScale
protected javax.media.j3d.TransformGroup _transformNode